Friday, 8 February 2019

Down Among The Dead Men

I've been focussing a bit this week on my eventual post ECW campaign and post blog gaming. Msr Foy's ECW C&C variant rules have proved an ideal engine for the games in this campaign, since they are quick, fun to play, and provide the spine on which I can hang a narrative without too much fuss. With that said my attention has begun to stray a little in the last few weeks and my thoughts have begun to crystalise around where I go from here.

I anticipate that my future gaming will be a little more diverse encompassing both "Tigers at Minsk" (probably in 6mm - and which I've been dying to have a crack at) and an army or two for Dux Bellorum (my other favourite period). For the ECW I'll probably be running a small, more limited, regional campaign and to that end I've been lured away from "fun" and back towards granularity and detail in the shape of For King & Parliament, which was an unexpectedly well received Christmas prezzie. (First set in years that I haven't got three or four pages in before finding some mechanism that I profoundly disliked).

Anywhoo… FK&P, as those in the know call it, requires a few new units and some cosmetic changes which are the subject of this unashamedly space filling post. 

I have it on good authority that blurry camera phone pictures are "all the go" these days, and it's not like me to be knowingly out of fashion.
Miller & Brentnall's rules call for "disorder markers" and while the red lego pips (top left of picture) have done their duty so far representing "hits" I felt it was time to actually produce some dead and dying, as above. It's also been a bit of a bug bear (bare?) identifying units on the battlefield so I finally got around to making some unit ID markers - an example of which you can see behind this pike heavy (and totally made up) regiment of foote.

The Late Autumn campaign battle (for my own safety's sake) will be delayed until next week. TCMB is returning to Angleterre briefly so the requirement to set up and play a game will hopefully confine me to the house and thereby prevent further drain, chainsaw, gun, or dangerous weather related incidents in her absence.

Actually, on that note, and just to be on the safe side, if I don't post next week would someone please contact the Gendarmerie at Croqc and ask them to come and have a look see. 

Cheers.

9 comments:

  1. Very nice concept despite the blurriness ;) Be sure to have plenty of ammunition and dash markers as well.

    How did you make the ID markers?

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  2. Hi Pascal, thanks for dropping by. Yeah, I'm working on the ammo / dash marker issue at the moment. The problem with gaming in 6mm is that the markers available for sale at the Big Red Bat shop are just a tad too big for my liking. The ID markers are very high tech (not) consisting of plastic angle beading (I think for the edges around bathroom tiling) cut to the right length, upended into an upside down V shape, sprayed black and then with a printed out sticker affixed to one edge. Simples. Thinking about it, the red Lego pips in the picture might do for ammo and I've blue ones too that might serve for dash. Problem solved maybe?

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  3. Interested to see that you are looking at FK&P, since I am looking at it too. I have sort of decided that it is possible to tweak the game so that it works with hex cells instead of squares, and thus should be pretty easy (no prejudice against squares, I just happen to have a fairly hefty hex set-up handy!). Anyway, my aim is to have a serious bash at the game in the next week or two, if Real Life will kindly leave me alone for a few minutes. The Northumbrian Wargamer has some hex-gridded FK&P games on his blog, but I'm sure you've already been there!

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  4. Hi Tony, I'll be interested to see how you get on with the hex / square conversion and I can fully understand your reasons for trying it given your fabulous existing hex set up. For my part I'm going to order one of those fancy new game mats, pre marked, to see how it goes. I've never played anything on squares before so it'll be interesting to try something new.

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  5. I am a big fan of FK&P myself (I had a *small* hand in helping playtest it), and, coincidentally found my self doing prep work on some 60 casualty markers for it this morning. I am planning to run a game with it at a local convention in April, and then at Historicon in July. For the local action, at least, I will be using the fictitious Battle of Soggy Bottom, Simon having done all tyhe work of designing and testing the scenario! :-)

    There is certainly no reason that hexes should not work for FK&P (or To the Strongest! for that matter), just needs a little redefining of a few areas in the rules to accommodate the different grid.

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    1. Well being involved in developing that game in whatever capacity is certainly a feather in your cap. I'm still in the process of gearing up for my first game (I'm currently waiting on a new battle map) and I'm really looking forward to getting to grips with it. Good luck with the casualty markers. I'm not a painter and resented doing mine as much as the bunch of dragoon horse holders I've just finished. I have to admit they'll make the games look better though.

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  6. Fine signage and a lovely unit...
    The slight blurriness simply reflects how I see these little toys these days....

    All the best. Aly

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    1. I know what you mean Aly, it was the wife that pointed out the blurriness...it all looked fine to me.

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  7. Love the look of your regiment of Foote! Good luck with FK&P.

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